Latest Patches
IMPORTANT: please note that you will need Winzip to open many
of the add-on files on this page. If you do not have Winzip installed
please click
here. Also - please be sure to read through the readme text
files which come with most of the add-ons.
Paris-Dakar Rally 1.04
Contact: Broadsword Interactive
Web: www.broadsword.co.uk
Minimum system requirements: Full game
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![Install [PDR]](/file/16135/PC Format DVD 2002.iso/SuperCD/images/setup.gif) |
Install
[PDR] |
Battle Realms (Battle Pack
2)
Includes:
- Shipping the World Editor
- Three new multiplayer maps: Four Gods’ Garden (8), Rook’s
Desolation (7). Vetkin’s Redoubt (3).
- Ctrl-Left click a unit or its portrait to select all units
of that type on screen (just like double clicking).
- Granting Battle Gear (such as the Brothers or Druidess) can
now be cast on units via the unit portrait.
- Ctrl-C selects all combat units on screen.
- Shift-I selects all idle peasants.
- The cursor will now change context when in Force-Attack mode
and hovering over Death Sentry, Totems, etc.
- Dragon Geisha heal stamina cost reduced.
- Kabuki Warrior’s Flash Powder BattleGear effect is no
longer stackable.
- Unclean One’s innate Darkness death effect was reduced.
- Zombies now talk!
- You can now sort the ingame multiplayer lobby by any column,
ascending or descending.
- Fixed a problem with players’ pings spiking while waiting
in the multiplayer lobby.
- Fixed a problem with horses becoming invisible.
- Fixed problem with acquiring yin/yang or Lotus Brother stamina
when attacking trees or rocks.
- Fixed bug where you could always see enemy Death Sentries,
Totems, etc. through fog-of-war.
- Fixed bug with Musketeers sometimes not attacking with Sniper
scope enabled.
- Fixed bug with Monk rearing up to the side of his horse.
- Fixed Shrapnel Keg projectile model.
- Fixed bug where peasant hut gather points sometimes showed
a gather water cursor when not over water.
- Drag selecting over multiple buildings will now only play
the building sound for the one that gets selected.
- Swapped Vital Points and Poisoned Weapons on help screen.
- Chat sound default now works properly.
- Percent symbol always visible in "Getting list of game
servers" message.
- Fixed bug with the Necromancer being counted as a Zen Master
kill in the stats.
- Invisible units are now revealed on the minimap when the player
has lost all of his buildings.
- Fixed bug with the GameSpy lobby not displaying the game setting.
- Fixed bug with horses being blinded (such as by Smoke Bombs).
- Fixed bug where you could not target (force-attack) magic
objects if other objects were in the same location (like rice
or trees).
- Units that morph (Lycanthropy, Rebirth, Rite of Ascension)
will now maintain the group they were part of.
- Fixed bug where players could use Building Destruction hotkey
(Ctrl-D) to destroy enemy buildings.
- Difficulty in single player now affects skill level armor
multipliers, so easy and normal difficulty levels will now be
easier.
- In Multiplayer Lobby, now you cannot select a player color
that is already in use.
- Fixed bug involving delays in sending ingame chat messages.
- Fixed bug allowing players to get Zen Arrows to stay around
forever.
- Fixed bug where the Leaf Brother could obtain stamina by attacking
your own trained horses, wolves, etc.
- Made Serpent Cannoneer mines less useful in melee combat by
lengthening the mine-placing animation.
- Various single player-only fixes.
Contact: Liquid Entertainment
Web: www.liquid-entertainment.com
Minimum system requirements: Full game
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![Install [BR]](/file/16135/PC Format DVD 2002.iso/SuperCD/images/setup.gif) |
Install
[BR] |
Civilization III
Additions v1.17f:
- Added Sentry command: y = wake whenever next to friendly or
enemy unit(s) / shift+y = wake whenever next to enemy unit(s).
- Added stack movement. Hitting 'j' will produce the goto cursor.
Once you select a destination, every unit of the active unit's
type in that square will move to the specified location. Air
units of the same type will attempt to rebase.
- The procedure for checking if the CD is in the drive has been
changed to search all possible CD drives on a machine instead
of simply the drive they installed the game from.
- There are now two types of "Improve Nearest City"
commands. shift+'i' =
- Improve Nearest City. ctrl+shift+'i' = Improve Nearest City
Without Altering Improvements.
- Editor: Added Undo/Redo functionality.
- Added Civilopedia links and cursor to diplomacy window.
- Added "Show Wonder Initiation" preference.
- Added "Turns to Expansion" readout to culture meter
on City Display.
Changes v1.17f:
- City population drop shadows are now a pref and default to
off.
- Scrollbar in Domestic advisor lengthened to make use of previously
unused line.
- Civ-specific units are now part of the regular upgrade chain.
- Mobile units now have to make a die roll to determine if they
withdraw.
- Success is also modified by their experience level.
- Workers on AI Automation (A/Shift+A) will now sleep in a city
when there are no more actions to take. They will automatically
awake when something needs to be done (such as clean pollution).
- Improved unit activation sequence.
- Expanded size of production popup drop list.
- Added mention of Wonder and improvement culture contributions
doubling after 1000 years to Culture Civilopedia entry.
- It is now possible to completely suppress a city's cultural
reversion with enough military units.
- Reworded luxury resource impact of marketplace and gold contribution
in
- Marketplace Civilopedia entry.
Fixes v1.17f:
- Fixed bug which allowed the user to continue espionage even
after the spy is killed.
- Fixed bug which prevented cruise missiles from targeting units
with only 1 hit point.
- Fixed bug which miscalculated average scores (esp. for future
techs).
- Fixed bug involving explorers and rail movement.
- Fixed a number of bugs involving recon missions.
- Fixed bug which let coastal fortresses hit submarines.
- Editor: You can no longer select Bonus Resources as a prerequisite
resource.
- Eliminated 'Despot Pop Rushing'.
- Fixed pop-up bug involving citizen unhappiness on City Display.
- Fixed bug which did not destroy an enemy spaceship if the
enemy capital was razed.
- Fixed bug which allowed the AI to keep trying to build cities
if the city limit had been reached.
- Fixed bug which allowed infinite bombardment/precision bombing
range.
- Fixed AI worker loop bug.
- Fixed missing-city-line bug in domestic window.
- Fixed AI disband unit bug.
- Fixed City Display bugs involving selling improvements and
drafting citizens.
- Fixed bugs involving unit ordering.
- Fixed crash bug involving the civil disorder pop-up.
- Fixed bug with the cleanup pollution order.
- Fixed Flood Plain Civilopedia entry to correctly state increased
food.
- Fixed Fortress Civilopedia entry to correctly state +50% defensive
bonus.
- Fixed misspellings in Communism Civilopedia entry.
- Fixed AI bug giving value to worthless techs.
- Fixed bug with how capital/spy/embassy icons were being drawn
for foreign cities.
- Optimized pathfinding for human player to prevent 10-second
waits for various orders on huge maps.
- Fixed bug which sometimes caused depletion of resources so
that there would be < 1 per civ.
- Fixed bug which sometimes caused you to not get any techs
from Theory of Evolution.
- Fixed Communism Civilopedia entry to reflect the correct draft
rate of 2.
- Fixed typo in Coast Civilopedia entry.
- Optimized save and scenario for speed increase.
- Build Railroad bubble text now lists the hotkey (Shift-R).
- Fixed bug which caused some government buildings not to function
correctly.
- Fixed bug which allowed civs with no capitals.
- Spaceship parts pop-ups now only appear if you have a spy
with the corresponding civ.
"beginning wonder" pop-ups now only appear if you
have an embassy or spy with the corresponding civ.
- Fixed infinite city growth exploit (involving granaries and
size 6 cities).
- Corrected graphic display corruption on horizontal scroll
bars.
- The correct scroll bar now always appears in production popup.
- Fixed spelling of Archimedes in Physics Civilopedia entry.
- Fixed title of "On the Origin of Species by Means of
Natural Selection" in the Theory of Evolution Civilopedia
entry.
- Fixed typo in Jet Fighter Civilopedia entry.
- Fixed typos in Modern Armor Civilopedia entry.
Contact: Infograms Interactive inc.
Web: www.civ3.com
Minimum system requirements: Full game
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![Install [CIVIII]](/file/16135/PC Format DVD 2002.iso/SuperCD/images/setup.gif) |
Install [CIVIII] |
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